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A Dark 90s-Style ARPG · No GPU · 95 Languages

Built by one non-engineer, using only AI. The seal still burns, waiting for the one who lit it.

Out now · Early Access · ¥1,000 / $9.99

Featured In

The Chosun Ilbo (Korea's largest daily) · Vandal (Spain) · ThisIsGame (Korea)

and 30+ media outlets worldwide

Trailer

Screenshots

The demon boss on the pentagram
The Demon — a thousand years in the dark
Grave Warden boss fight
Grave Warden — keeper of the tomb
White Wyrm guarding a hoard
White Wyrm — guardian of the hoard
Sorcerer element selection
Sorcerer — choose your element
Shop and paperdoll inventory
Trade — every piece changes your look
The village witch
The Witch — secrets best left unspoken

Features

⚔️

Dark Dungeons

Procedurally rebuilt on every descent. The dark is real—you see only as far as your light.

🔥

Rune Magic

Ancient rune-spells. Every word has power.

🗡️

100,000+ Items

Weapons, armor, rings—shown on a classic paperdoll. Everything you wear changes your look.

💀

Boss Fights

Grave wardens, wyrms, and the demon waiting at the bottom.

🌐

95 Languages

Playable in 95 languages, voiced in 70. Runs on any PC—no graphics card required.

🤖

Built with AI

Custom engine and map editor. Every line written with AI, by one person.

Roadmap

  • May 2026 — Shipped
    Released on Steam Early Access.
  • May 2026 — Shipped
    v1.7: Spell level-up system — your magic grows as you use it.
  • Aug 2026 — Shipped
    v1.8: A new boss, the in-game map, and a rebuilt world.
  • Aug 2026 — Shipped
    v1.9: Dash, weightier hits, and a full balance pass.
  • This Week
    Warrior skill tree — spend points, build your own fighter.
  • Soon
    New dungeon floors: the depths of 6 through 9.
  • Then
    Sorcerer spells — the full elemental skill tree.
  • This Month
    A new boss on floor 10, the main quest, and shop tasks.
The Journey Continues
Deeper floors, new classes, new enemies and bosses.
Fire Field keeps growing.
Full update history on Steam →

The Legend

In 1997, inside an online world, a player named Rainz cast a forbidden spell in the heart of the realm.

“Vas Flam Grav”

A roaring wall of flame split the earth, and a king who could not be killed—fell. That was the day Fire Field was born.

A thousand years on, his descendant descends into the tomb to learn why. The answer sounds like a voice, giving a command that has never stopped being given.

Behind the Game

Fire Field was built single-handedly by a 45-year-old physique champion with zero programming experience—directing an AI.

No Unity, no Unreal. The engine and the map editor are both custom-built. It reached Steam Early Access three months after development began, and the codebase has now passed 200,000 lines—still growing.

I'm not an engineer. Just an ordinary person pouring every spare moment into this game.

Descend into Fire Field

Get it on Steam

Out now · Early Access · ¥1,000 / $9.99

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