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Press Kit

Fire Field

AI is reshaping the game industry at this very moment.
What can one inexperienced person build in 3 months with AI alone?

Fire Field is the answer.

An old-school ARPG, made for the generation that grew up on late-90s isometric ARPGs.

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Developer Robe of Fire Released May 8, 2026 (EA) Platform Windows (Steam) Price $9.99 / €10.25 / ¥1,000

Fact Sheet

Developer
Robe of Fire
Naoki Fujinaga / OMISOSIRU
Based In
Japan
Founding Date
February 7, 2026
Release
May 8, 2026 (Steam Early Access)
Genre
Old-school 90s ARPG / Dark Fantasy / Hack & Slash
Engine
Custom (built with Claude Code)
Languages
95 subtitle / 70 voice dub
Price
USD $9.99 / EUR €10.25 / JPY ¥1,000
Steam App ID
4527100

By The Numbers

120,000Lines of Code
90Days of Development
100Steam Achievements
95Subtitle Languages
70Voice Dub Languages
100K+Gear Variations

All code, achievements, and translations generated by AI — reviewed and directed by a 45-year-old non-coder.

Description

Fire Field is an old-school 90s ARPG built in three months by a 45-year-old solo developer from Japan who has never written a single line of code. Set in a dark fantasy world, it was created as a homage to Diablo 1. All ~120,000 lines of JavaScript / TypeScript were generated by Anthropic's Claude Code AI agent. No Unity, no Unreal — the game engine itself, the map editor, and even all 100 Steam achievements were built from scratch by AI.

The game ships with 95-language subtitles and 70-language full voice dubbing, all translated, dubbed, and QA'd by AI. It runs on WebGL 2.0 with no dedicated GPU required, lowering the hardware barrier for global players.

Set in a world of procedurally generated dungeons, hack-and-slash combat, and an affix system yielding 100,000+ equipment variations, Fire Field is inspired by one of online gaming's most legendary moments — the 1997 "Rainz incident" in Ultima Online — and Osamu Tezuka's Phoenix: people die, but their echoes remain.

I haven't written a single line of code. My role is direction and testing — that's all. This is a real-world test of what one person can do with AI in 2026.

Features

History

The developer behind Fire Field, Naoki Fujinaga, is a 45-year-old physique champion whose day job has nothing to do with game development. He had no programming experience before starting this project.

The game began as an experiment: could a non-coder, paired with a state-of-the-art AI agent, ship a complete commercial game in three months? Development started on February 7, 2026, and the game launched on Steam Early Access on May 8, 2026 — roughly 90 days. Every line of code, every system, and every spec document was generated by Claude Code.

The game's name and core mechanic are a direct homage to the 1997 Ultima Online "Rainz incident," in which a player named Rainz killed the supposedly unkillable Lord British using the Fire Field spell — one of the most legendary moments in online gaming history.

What Fire Field wants to show is this: the door is now open, even for the people who once wanted to make stories or games but couldn't.

If this example makes even one person think "maybe I'll try making something again," that would be the greatest joy of all for me.

Selected Press

Trailer & Videos

Official Trailer (localized in 70 languages)

Developer Explanation (English)

Screenshots

Fire Field gameplay screenshot 1 Fire Field gameplay screenshot 2 Fire Field gameplay screenshot 3 Fire Field gameplay screenshot 4

Click any image to view full size. Full library available below.

Full Asset Library

All screenshots, key art, capsule art, logos (1280×720 transparent PNG, 4K included), and the full factsheet are available via:

System Requirements

Minimum

OS
Windows 10 (64-bit)
Processor
Intel Core i5 / AMD Ryzen 3
RAM
8 GB
Graphics
WebGL 2.0 (no dedicated GPU required)
Storage
2 GB

Recommended

OS
Windows 11 (64-bit)
Processor
Intel Core i7 / AMD Ryzen 5
RAM
16 GB
Graphics
WebGL 2.0
Storage
2 GB

Post-Launch Roadmap

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